Recent Posts
- Interview: Nic Tringali of The Banished Vault (Part Two) September 25, 2023
- Interview – Nic Tringali of The Banished Vault (Part One) September 18, 2023
- Interview: Josh Sayer of Pentiment August 17, 2023
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Interview – Nic Tringali of The Banished Vault (Part One)
Nic Tringali is a game designer for Bithell Games. Their recent release The Banished Vault (published by Bithell Games’ Lunar Division) is a gothic space-faring exploration and survival game,...
Interview: Josh Sayer of Pentiment
We interview Josh Sawyer, director of Pentiment. We focus on various aspects of the production of Pentiment: avoiding burnout, drawing from meticulously-researched historical material, dealing with religion (both as...
2023 Season Intro
Tim and Joel return after a hiatus for the first episode of 2023. We talk about the future direction of the podcast – which, now that Tim’s own game...
Developer Interview – Elliot Hudson Part 2
Part two of our conversation goes deeper into the mechanics, narrative and design of Hardspace: Shipbreaker, from its genesis as the winner of an internal company game jam, to...
Developer Interview: Elliot Hudson of Blackbird Interactive
Elliot Hudson is the game director for Hardspace: Shipbreaker, and was a senior designer for Homeworld: Deserts of Kharak. In part one of our two-part conversation, he talks about...
Developer Interview: Rami Ismail
There’s no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly...
Seria Ludo is a podcast about gaming, game design, and the politics that underly it all. Every thursday, we take a deep dive into some specific aspect of games or game design, and discuss that topic through the lens of whatever eclectic range of games we’ve been playing in preparation for the episode.

Tim Raveling
Tim lives in Boulder, Colorado. He mostly occupies his time with pixel art, writing, and software engineering. While Tim has been programming professionally for over a decade now, he has only recently started diving back into the world of games criticism and game design. You can find him on Twitter, Twitch, and Instagram.

Joel Kallstrom
Joel is a bookseller, writer, and (let's be honest) dilettante based in Edinburgh. After several years of total absence from gaming he has returned to the medium with an appetite. Other addictions include coffee and martial arts. He has been taking baby steps into the world of computer programming with patient oversight from Tim. Catch him on Twitter, Twitch, and Instagram.
Interview: Nic Tringali of The Banished Vault (Part Two)
In part two of our conversation with Nic Tringali, we go deeper into their development process. Design and prototyping, testing, setting victory conditions, and the delightful old-school addition to the game: the manual. 00:00:00 – Theme – how did the look come together? Concept of cathedrals stretching through time. 00:04:20 – Worldbuilding, problems with history...