In part two of our conversation with Nic Tringali, we go deeper into their development process. Design and prototyping, testing, setting victory conditions, and the delightful old-school addition to the game: the manual.
00:00:00 – Theme – how did the look come together? Concept of cathedrals stretching through time.
00:04:20 – Worldbuilding, problems with history
00:07:00 – Dramatic play, victory conditions. Surviving to tell a story, rather than survival as an inherently interesting goal.
00:17:40 – Development: transitioning from John Wick: Hex and Arcsmith, managing stress.
00:26:17 – Design and prototyping, planning features, play testing, development timeline
00:41:10 – The manual: The Banished Vault has an accompanying manual in the old style, the kind that used to ship with every game. What was the thinking behind this?
00:51:48 – Where to find Nic:
Nic Tringali Medium
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