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Ep. 08: Politics and Morality Systems

In this episode, Joel and Tim discuss some of the ways politics interact with games, and some of the ways different games have portrayed morality, through systems and narrative.

Topics Discussed:

  • Morality in narrative branching choices (KOTOR, Jedi Academy)
  • Gradient / reputation systems (Fallout, RDR)
  • Frostpunk’s assumption that survival requires — and is worth — moral compromise
  • Restorative Justice (wherein we miss the opportunity to say, “He repented but it was something of a Tolkien gesture”) and RDR2
  • Unapologetic storytelling by Bethesda in Wolfenstein 1 and 2 vs cowardly corporate hedging by Ubisoft in Farcry 5 and the Division 2
  • Does a game have a moral responsibility to tell the truth? If so, is that more or less than any other art form?
  • “Liberal” impulse to censore vs conservative impulse to erase

See also: