Tim and Joel begin with a discussion of games we recently played. We highlight the problems of returning to grand narrative games like Mafia 3, and the possibilities of player-defined narratives, before looking at procedural generation and its role in game narrative construction, looking at Minecraft and our recent favorite, Valheim.
Games mentioned:
- Mafia 3
- Valheim
- Breath of the Wild
- Signs of the Sojourner
- The Witcher 3
- Slay the Spire
- FTL
- Darkest Dungeon
- Minecraft
- Seedship
- Rogue