The systems a game employs to create a narrative or experience are an expression of the way the developers see the world. After looking in depth at Dwarf Fortress last week, Tim and Joel note the different systems in Stardew Valley and Farming Simulator, both ostensibly games about farming. We then move on to discuss The Sims and Crusader Kings 3, and how they use their systems to illustrate different aspects of human experience.
- Sim City/The Sims
- Banished
- Frostpunk
- Stardew Valley
- Farming Simulator
- Train Simulator
- Europa Universalis
- Victoria
- Hearts of Iron
- Crusader Kings 2
- Crusader Kings 3.
- Civilization
- This War of Mine
- Hardspace Shipbreaker