Following last week’s music episode, this week we talk with our guests Phil Tucker and Damian Gibson about our more personal experiences with music in video games, from childlike glee to more complicated adult emotions.
We discuss some of the earlier music-producing technologies, composition techniques, and memorable examples from the best of the medium.
Games mentioned:
- Donkey Kong Country
- Digger
- Mario
- Red Dead Redemption
- Halo
- Doom
- Lemmings
- Zelda
- Spy vs Spy
- Goldeneye
- Tony Hawk’s Pro Skater
- Hellcats over the Pacific
- Homeworld
- Curse of Monkey Island
- Norco
- FTL
- Beatles Rock Band
- The Long Dark
- Red Dead Redemption 2
- Nantucket
- Deathloop
- GTA 5
- American Truck Simulator