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Part One: Giving Players Authorship in Systemic Games: Return to Dwarf Fortress

Tim and Joel look at the way systemic games allow players to create stories. After a brief digression into the mechanics of character creation, we look once again at Dwarf Fortress, and it’s unique ability to generate story through its systems. Games mentioned: The Witcher 3 Mass Effect ADOM: Ancient Domains of Mystery Disco Elysium…

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S2 E6: Part Two: How Game Storytellers Collaborate With the Player

Following from last week’s episode, Tim and Joel begin by looking at Kentucky Route Zero, which does interesting things with narrative interactivity – positioning the player as stage director rather than performer. We talk about the ways games suggest ways of playing through creative constraint, with reference to the stress system in Crusader Kings 3….

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S2 E5: Part 1: How Game Storytellers Collaborate With the Player

Tim and Joel examine the difference between passively experiencing and actively performing or participating in narrative, and the different degrees to which games make that participation meaningful. We begin by looking at branching narrative, with reference to The Witcher 2: Assassins of Kings, a game that takes narrative divergence in bold directions. We briefly examine…

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S2 E4: Tools For Authoring Games

Tim and Joel begin by discussing Kentucky Route Zero, a “postmodern capitalist horror story”, before looking deeper at the relationship between game mechanics and narrative. We examine cinematic storytelling, environmental storytelling, and environment as art. Finally we look at dialogue and dialectic in games. Games mentioned: Middle Earth Shadow of War Kentucky Route Zero Disco…

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S2 E3: Why Stories In Games Don’t Work

Tim and Joel begin with a discussion of ludonarrative dissonance — when the act of playing a game is in conflict with the story or theme it is trying to portray. We look at specific examples of dissonance like the achievement system in Red Dead Redemption 2 and the crafting system in The Walking Dead:…

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S2 E2: Why Stories in Games Work

This is the first look at aspects of narrative for Season Two, building on our examination of narrative in episodes 4-7 of Season One. Joel and Tim begin with a brief discussion of the inherent tensions between seriousness and play, with reference to The Last of Us 2 and Death Stranding. We talk about playing…

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S2 E1: What We’ve Been Playing

In this first episode, Joel and Tim discuss the games they played over the break, on Xbox, PC and the newly released Oculus Quest 2. They talk about the revelations of VR, and the initial strangeness of adjusting from regular gaming, and potential the directions for the medium in gaming and beyond. Tim breaks down…

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Season 2 Intro

In this short intro, Tim and Joel give a preview of what’s coming over the course of Seria Ludo, Season 2. (Photo by Ibrahim Boran on Unsplash)

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Ep. 25: 2020 Game Awards, Part 2

In this episode, Tim and Joel conclude their list of most impactful games played in 2020. Again, these aren’t all games made this year, but they are all games that impacted us deeply over the course of the last twelve months. Awards List, Part 2: Deus Ex: Human Revolution got “best immersive sim” from Joel….

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Ep. 24: 2020 Game Awards, Part 1

In this episode, Joel and Tim talk about the games that left the biggest impact on them over the course of 2020 (even though many of these games were made in earlier years). The list is continued in part 2. Award List, Part 1: Technomancer gets “best combat system” and “best bang-for-the-buck game world experience”…

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