Interview: Nic Tringali of The Banished Vault (Part Two)
In part two of our conversation with Nic Tringali, we go deeper into their development process. Design and prototyping, testing, setting victory conditions, and the delightful old-school addition to the game: the manual. 00:00:00 – Theme – how did the look come together? Concept of cathedrals stretching through time. 00:04:20 – Worldbuilding, problems with history…
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