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Interview: Nic Tringali of The Banished Vault (Part Two)

In part two of our conversation with Nic Tringali, we go deeper into their development process. Design and prototyping, testing, setting victory conditions, and the delightful old-school addition to the game: the manual. 00:00:00 – Theme – how did the look come together? Concept of cathedrals stretching through time. 00:04:20 – Worldbuilding, problems with history…

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Interview – Nic Tringali of The Banished Vault (Part One)

Nic Tringali is a game designer for Bithell Games. Their recent release The Banished Vault (published by Bithell Games’ Lunar Division) is a gothic space-faring exploration and survival game, released on July 25th to very positive reviews. We talk with Nic about their early gaming inspirations, before getting into the gameplay mechanics of The Banished…

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Interview: Josh Sayer of Pentiment

We interview Josh Sawyer, director of Pentiment. We focus on various aspects of the production of Pentiment: avoiding burnout, drawing from meticulously-researched historical material, dealing with religion (both as a nexus of temporal power and a daily spiritual presence in peoples lives), as well as covering gameplay and narrative aspects.

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Developer Interview: Rami Ismail

There’s no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly one half of hit indie studio Vlambeer, he has used his success to advocate for change in the industry for the last decade, traveling the world…

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Developer Interview: Stephen Danton of 2 Ton Studios

“Imagine you’re writing a book and occasionally, when someone turns the page, all the letters fall off the page.” Tim and Joel interview Stephen Danton, who developed the excellent Unto the End with his wife Sara. Stephen talks about his career, and the range of experience he brought to bear in the making of his…

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