Tim and Joel look at different ways of experiencing games, how input and interface can shape an aesthetic experience. We look at simple tweaks like removing the mini-map in Red Dead Redemption 2, and examine a team of developers using old-style telephones as voice-activated input devices.
Games mentioned:
- The Last of Us 2
- Crusader Kings 3
- Dwarf Fortress
- Red Dead Redemption 2
- Valheim
- Disco Elysium
- Dead Space
- Metro Series
- Far Cry 2
- Hunt: Showdown
- The Walking Dead
- The Witcher
- Radio commander
- Suzerain