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UI

Interview: Nic Tringali of The Banished Vault (Part Two)

In part two of our conversation with Nic Tringali, we go deeper into their development process. Design and prototyping, testing, setting victory conditions, and the delightful old-school addition to the game: the manual. 00:00:00 – Theme – how did the look come together? Concept of cathedrals stretching through time. 00:04:20 – Worldbuilding, problems with history…

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2023 Season Intro

Tim and Joel return after a hiatus for the first episode of 2023. We talk about the future direction of the podcast – which, now that Tim’s own game development projects are picking up steam – will involve a more design-focussed approach to looking at games. With this in mind, we go into the differences…

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Developer Interview – Elliot Hudson Part 2

Part two of our conversation goes deeper into the mechanics, narrative and design of Hardspace: Shipbreaker, from its genesis as the winner of an internal company game jam, to early access on Steam, to its full release last year. Elliot talks about wanting to explore the idea of “dangerous labor”, to immerse the player in…

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Deck Builders: UI and Mechanics

Having played some “deck-builder” games, Tim and Joel break down the mechanics and aesthetics of card games. We look primarily at Inscryption and Fights in Tight Spaces, and go on to discuss UI and combat strategy mechanics. Games mentioned: Inscryption Fights in tight places Banner Saga Into the Breach Nantucket Battle Brothers

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User Interfaces

Tim and Joel look at different ways of experiencing games, how input and interface can shape an aesthetic experience. We look at simple tweaks like removing the mini-map in Red Dead Redemption 2, and examine a team of developers using old-style telephones as voice-activated input devices. Games mentioned: The Last of Us 2 Crusader Kings…

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UI, UX, VR, and What We’ve Been Playing

Tim and Joel catch up on some of the games they’ve sampled over the last few weeks. We go over some preliminary thoughts on UI and UX, and talk about the stunning graphical improvements of PCVR. Games played: The Ascent Shadowrun CyberPunk 2077 Deus Ex Elite Dangerous Half Life 1 Return to Castle Wolfenstein Doom…

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