Ep. 17: Low-Fi Art Styles, Part 2
In this episode, Tim and Joel continue our conversation on low-fi art styles, and dig more into the specific reasons (good and bad) that developers might choose a low-fi art style.
Read MoreIn this episode, Tim and Joel continue our conversation on low-fi art styles, and dig more into the specific reasons (good and bad) that developers might choose a low-fi art style.
Read MoreIn this episode, Tim and Joel discuss low-fi art: pixel art, limited color depth, low-polygon modeling, and sprite billboarding. We talk nostalgia, economy, and other reasons developers use to choose these tools. And we compare the difference between…
Read MoreIn this episode, Joel and Tim talk about cooperative multiplayer games — shooters like Halo, puzzlers like Portal 2, creative collaborative games like Minecraft, and the co-op aspects of team games like Hunt: Showdown. We talk about what’s fun about…
Read MoreIn this episode, Tim and Joel discuss massively multiplayer games. We’ve both been a bit disappointed with the games we’ve tried in this vein, and we talk about why that is, what appeals to people about these kinds of games, and where we hope the…
Read MoreIn this episode, Joel and Tim discuss environmental multiplayer — the form of multiplayer that happens when a game isn’t directly about interactions with other players, but where other players are still present in the experience. We talk shared…
Read MoreIn this episode, Joel and Tim discuss competitive multiplayer games, including e-sports titles like Smite and Starcraft, more open sandbox matches like show favorite Hunt: Showdown, and asymmetrical matches like Dead by Daylight. We also discuss…
Read MoreIn this episode, Joel and Tim discuss competitive multiplayer games, including e-sports titles like Smite and Starcraft, more open sandbox matches like show favorite Hunt: Showdown, and asymmetrical matches like Dead by Daylight. We also discuss…
Read MoreIn this episode, Tim and Joel discuss the recent Elite Squad trailer from Ubisoft, how the game’s narrative partakes in the growing fascist movement in the United States, and how it all ties into the recent lethal shootings by a fascist-influenced…
Read MoreIn this episode, Joel and Tim discuss multiplayer games. We deep dive into the history of video game multiplayer, and outline some of the main forms in which multiplayer is used across gaming, including co-op games, competitive matches, and…
Read MoreIn this episode, Joel and Tim discuss recent news. We talk COVID cases in the UK and US, the Trump administration’s ongoing attempt to obscure COVID data, our unhappiness with the Biden/Harris ticket and the old guard of the DNC generally, and our…
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