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videogames

Steam Deck and the Soviet Concrete Simulator

Tim gives his first impressions of the trailblazing Steam Deck – which brings PC computing power to the handheld gaming experience. Having sampled several games on the platform, he has settled on Workers and Resources: Soviet Republic (aka Soviet Concrete Simulator). What differentiates it from other city-builders? Games mentioned: Microsoft Flight Simulator Witcher 3 Battletech…

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Norco – Part Two

In part two of our look at Norco we expand on some of the first episode’s observations, discussing specific plot points. CONTAINS SPOILERS! Mentioned: Musée des Beaux Arts (poem) – WH Auden

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Norco – Part One

Norco is a real achievement in video game storytelling – beautifully written and scored. It is a game we will both remember for a long time. In this episode we talk (spoiler-free) about the game and its relationship to the cyberpunk genre. Next week we go into greater depth, with spoilers. Games mentioned: Norco Monkey…

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The Experience of Music in Games (or, Back in MY Day…)

Following last week’s music episode, this week we talk with our guests Phil Tucker and Damian Gibson about our more personal experiences with music in video games, from childlike glee to more complicated adult emotions.  We discuss some of the earlier music-producing technologies, composition techniques, and memorable examples from the best of the medium. Games…

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Music in Games – Part One

A very special episode this week: friends of the show Phil Tucker and Damian Gibson – Joel’s former radio-show co-hosts – join us to talk about music in games. Damian is the host of the podcasts WrestleWolf and Agents of Narrative. Phil – who made the music for the pod – was a touring musician…

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What Games Are You Glad You Played?

Tim’s been reading Alexis Kennedy, which springboards this week’s titular discussion. Many games are enjoyable at the time of playing – which games are we glad to have played once we’ve put them down? And why? Games mentioned: Fallen London Sunken Sea Cultist Simulator Assassin’s Creed Far Cry Sagebrush Paratopic What Remains of Edith Finch…

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Weird West – Immersive(ish) Sim

We wanted to wait until we finished Norco before we talked about it, but it made such an impression that we have to talk about it here. But the bulk of the episode concerns the recent title Weird West, the extent to which it did and didn’t live up to our (admittedly unrealistic) expectations, and…

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Value Systems: The Paradox Games and The Sims

Following our look at the Civilization games in the previous episode, Tim and Joel look at the Paradox strategy games and The Sims. In contrast to the Civilization games, Paradox has shown signs of greater engagement with some of the more troubling historical issues that games about colony-building have failed to adequately address. And despite…

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Value Systems: Civilization

Tim and Joel look at the Civilization games. We examine the way that, in every iteration, their systems have failed go beyond a view of the world rooted in capitalist realism. Games mentioned: Civilization series Red Dead Redemption

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UI, UX, VR, and What We’ve Been Playing

Tim and Joel catch up on some of the games they’ve sampled over the last few weeks. We go over some preliminary thoughts on UI and UX, and talk about the stunning graphical improvements of PCVR. Games played: The Ascent Shadowrun CyberPunk 2077 Deus Ex Elite Dangerous Half Life 1 Return to Castle Wolfenstein Doom…

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